Castor3D  0.11.0
Multiplatform 3D engine
castor3d::AnimatedObjectGroup Liste des membres

Liste complète des membres de castor3d::AnimatedObjectGroup, y compris les membres hérités :

addAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
addObject(MovableObject &object, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(Mesh &mesh, Geometry &geometry, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(Skeleton &skeleton, Mesh &mesh, Geometry &geometry, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(TextureUnit &texture, Pass &pass)castor3d::AnimatedObjectGroup
addObject(AnimatedObjectSPtr object)castor3d::AnimatedObjectGroup
AnimatedObjectGroup(castor::String const &name, Scene &scene)castor3d::AnimatedObjectGroup
getAnimations() constcastor3d::AnimatedObjectGroupinline
getObjects() constcastor3d::AnimatedObjectGroupinline
onMeshAddedcastor3d::AnimatedObjectGroup
onMeshRemovedcastor3d::AnimatedObjectGroup
onSkeletonAddedcastor3d::AnimatedObjectGroup
onSkeletonRemovedcastor3d::AnimatedObjectGroup
pauseAllAnimations()castor3d::AnimatedObjectGroup
pauseAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
setAnimationLooped(castor::String const &name, bool looped)castor3d::AnimatedObjectGroup
setAnimationScale(castor::String const &name, float scale)castor3d::AnimatedObjectGroup
setAnimationStartingPoint(castor::String const &name, castor::Milliseconds value)castor3d::AnimatedObjectGroup
setAnimationStoppingPoint(castor::String const &name, castor::Milliseconds value)castor3d::AnimatedObjectGroup
startAllAnimations()castor3d::AnimatedObjectGroup
startAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
stopAllAnimations()castor3d::AnimatedObjectGroup
stopAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
update(CpuUpdater &updater)castor3d::AnimatedObjectGroup
~AnimatedObjectGroup()castor3d::AnimatedObjectGroup